Monday, December 7, 2009
Well...How Did I Get Here?
What I've Been Working on Lately...
I found a pretty cool looking 3-d font and colored in the faces of the letters in blue. The blue and black together created a very visually appealing color scheme. The font had little white specks on the black shadow, which I kept because I liked how it gave it a feeling of being hand drawn. In keeping with this theme, I chose a handwriting font to be used to write the catchphrase. I doctored it up a bit to connect all the letters, and then I connected an image of an open leash on the end. The handwriting theme adds a personal touch, which complements nicely with defero's technological expertise.
Sunday, December 6, 2009
Let's Collaborate!
The first of these experiences was at Writeboard.com, in which I collaborated with a group to create and revise a "writeboard," which according to the website, are "shareable, web-based text documents that let you save every edit, roll back to any version, and easily compare changes." I found the software on the site to be both intuitive and easy to use. The group leader started us out with an initial, rudimentary document, and from there it gradually grew to the rather robust size it is now. Anyone from the group was allowed to edit and add to the document, and if significant changes were made, it was saved as the "newest" version. The older versions were all kept and displayed to the right of the page in chronological order, and a circle to the left of each version indicated how big the change was from the previous version, with a bigger circle signifying a bigger change:
I found this tool to be quite useful, and I used it for three important functions. The first was to compare the newest version with the next most recent, to get a sense of what the latest changes were. The second function was to compare any two chronological documents in the series, to see the specific contributions that were made by any one person. And the final function was to compare the newest version and the original version to really get a sense of all the changes that were made since the beginning of the process.
Thursday, December 3, 2009
Now You See It...Now You See Something Else
I am usually not too attracted to overly flashy or colorful visuals, so this minimalist design suited me as I slowly familiarized myself with the Blogger software and blogging as a whole. However, as I began to get more comfortable, I couldn't help but try my hand at a visual redesign of the blog. Below is the first redesign I made, which was nothing more than a simple change to the background and link colors:
It was pretty interesting to see how a simple and easy change of color scheme had a profound impact on the initial visual impression the blog. One thing I realized is that when changing the background color, you have to make sure the other color aspects on the page match the new color scheme. This might mean changing the link, title and text colors.
After making this first change, I decided to come up with a logo for the blog, which I did with this:
The background image is that of a music mixing board, which I found on the Internet. I changed it from a color image to black and white, increased the contrast, and then cropped it down considerably, all to hopefully have it fall under fair use. I chose this image since it went along with my blog's "music" and "sounding board" related theme. I then combined this with what I thought was a pretty "cool" looking font and uploaded the logo as an image file to replace the blog title, as seen here:
Eventually, I grew out of favor with the orange background, since it seemed a bit too heavy and had a "retro" feel that I wasn't really going for. I changed it to a nice shade of green that had a lighter hue and seemed to feel more current. It also brought out the text more and made the blog easier to read:
So as it is, I'm pretty content with the look of my blog right now, as it maintains a "minimalist" type feel with an emphasis on the words, but still has some visual stimulating elements to make it interesting and individually distinguished. There is, however, always room for further redesign, if nothing more than to break up the visual monotony and change things up now and again.
Monday, November 30, 2009
Is it Readable or Not?
A readability assessment of a given document can provide a pretty quick and effective way to determine its potential suitability for a specific audience. However, these assessments can really only determine if something is "not usable." If a readability test calculates that a document is beyond the reading level of the intended audience, then it would be safe to assume that the audience will have trouble getting through the text. It wouldn't matter if the other elements of the document are appropriate for the audience; if the audience can't read it, then it's not usable!
However, if a readability assessment determines that the reading level of the document is within the range of the reading level of the intended audience, it would not be safe to assume that the document is totally usable. This is because there are so many other factors that readability formulas can't take into consideration, such as the document layout, the complexity of the concepts, the audience's interest and knowledge of the material, potential gender or racial biases, and so on. If something is unusable in one area, then it is generally unusable as a whole; thus, one cannot only use a readability assessment to determine a document's usability.
What this means is that readability assessments don't really have much bearing or relevance beyond what they have specifically been designed to measure--that is, the readability of the text. They would not be very effective in assessing the visual design elements of a document. This is because design elements are generally subjective and much harder to define; as such, they cannot be mathematically quantified the same way readability elements are. Nor does the readability of a document imply anything about the actual quality of the writing. Just because a document is potentially readable doesn't mean it is any good or even worth reading in the first place. While readability assessments do have a role to play in the field of usability testing, it is a very specific role; attempts to make use of them beyond this could potentially yield unreliable results.
Wednesday, November 4, 2009
My Kind of Website
After taking this Index of Learning Styles Questionnaire, it was revealed that I was a highly Reflective and Global learner and a moderately high Intuitive and Verbal learner. Using these descriptions of the different learning styles as a guiding tool, I went about designing my website so that it would best be utilized by an audience with these particular learning styles.
In general, my website is designed to present information in a broad, conceptual manner. This is partially achieved by having the key important terms stand out, which are first seen on the page as bolded text, as such:
When these terms are "moused over," more information and an additional description is revealed. This is illustrated below, showing how the page looks when the cursor hovers over the the bolded term "Music Library" at the bottom of the page:
Bolding the text in this way causes it to stand out, which highlights these important concepts at a glance. This way of presenting information is conducive to the global learner, who prefers to see the larger, more important concepts first, as opposed to the tiny details. The ability to see the terms first and then find out more information about them will help the reflective learner, who learns best by taking things slowly and having time to digest and "reflect" on the information.
In addition, there is a separate "Important Terms" page that collects all of the bolded terms used throughout the site and presents them in a dictionary-like format. This uses language to enhance the visual aspects of the page, which aids the verbal learner:
In keeping with this theme, a universal aspect of the website's design is that all of the navigational icons are enhanced with text, as seen here:
Site navigation is also presented in outline format with clickable text, as opposed to images or icons. In terms of the background and color scheme, pale yellows and grays give the page a muted look, causing the text to stand out as hierarchically dominant. All of this plays to the strengths of the verbal learner, who generally prefer words to images. This does not mean that there is no use for visuals; rather, the optimum learning experience is to strike the right balance between both verbal and visual information. This is the point in having all the images enhanced with additional text.
I also employed design features that were helpful to the other ends of the learning spectrum. Attachments of actual licensing contracts give practical examples of the issues discussed, which encourages the "sensing" learner who prefers to see connections to the real world. In addition, pages are presented in a logical, sequenced order, which helps the "sequential" learner. Employing these design features helps to broaden the reach of the website and also challenges the other types of learner to overcome their limitations.
As this was my first foray into web design, it was quite useful to have this background knowledge on how to use design elements so that they are geared towards a certain audience. This helped me develop a focused site that should specifically appeal to learners like myself but also be accessible to a general audience.
Wednesday, October 28, 2009
Judging an Album by its Cover
An album cover is a representational illustration that was logically packaged with a record or CD to enhance the overall artistic product. These images helped to create an iconography for what was otherwise a strictly aural experience, and they also defined and set apart each album in a visual sense. However, with the advent of the MP3 and digital downloading, album covers were no longer needed in the same way. One can buy and listen to an album without ever needing to know what the CD cover looks like, yet digital album covers are still frequently used in the online music marketplace.
Within digital stores such as iTunes, album covers can function as icons in helping with navigation. Taking a look at the screenshot below, we can see the album covers dominate the storefront:
By clicking on each cover, we are taken to the corresponding page where that album can be actually purchased, as seen here after clicking on one of the images:
By using the album cover as the means for online navigation and purchasing, the online music buying experience is linked to the real world, recreating the feeling of being in a physical record store and rummaging through the CD's and glancing at the different covers.
This use of album covers as icons for navigation can also be seen in music review websites such as Pitchfork, as seen below on a section of their homepage:
Each cover is a corresponding link to a review for that album or track. However, unless the title and band name are actually included within the image, you must scroll over the album cover to see this information. As seen below, when the album on the far right is scrolled over, the artist and album name are displayed along with the corresponding review score:
This does not seem to add much in terms of ease of navigation, as it would be easier to see the artist and album name by just listing it as text without the corresponding image. However, by using the album cover, Pitchfork is maintaining the visual traditions of the art being packaged with the music to create one unified product. This can also be seen in their individual album review pages, which all prominently display the album cover, as seen here:
This last online use of album covers fulfills their traditional role as representational illustrations that create a visual iconography to be associated with the music. By keeping with this tradition, Pitchfork and other music websites are maintaining the richness and credibility of music consumption by making the online experience similar to the real world one.
Wednesday, October 21, 2009
Bookmarking the Web
Social bookmarking refers to the act of "bookmarking" links to websites and articles and then sharing that list with the online community. These links can also be "tagged" with descriptive terms that allow the article to be searched for at a later time. This whole process is sometimes referred to as "folksonomy," a taxonomic classification system created from the "ground up" by the end users. As more people link to and tag a certain article or website, the higher up in the ranking it goes and the more likely it is someone else will see it. This works as a natural "peer review" by weeding out the less popular content and ensuring that the articles the most people actually want to read will remain the most visible.
There is another side to this coin though. By putting the power in the hands of the general masses, we are trusting much to the "wisdom of the crowds." Mass popularity, however, is not always an indication of high quality or of interesting content. The most popular movies, music, and books are usually not the ones that are the most critically acclaimed and prone to further analysis and study. The process of peer reviewing and determining what content to publish has traditionally been done by a small, select group of professionals, as opposed to the general public. This brings us to the question as to whether social bookmarking is really a "democratic taxonomy that allows the community to peer review the content of the Web," or if it's just "a disorganized collection of personal preferences." My take on it is that it can be both, depending on the context.
Chances are that a person taken at random will have different interests than myself, so their list of favorite websites and articles might not interest me very much. However, because the online community is such a vast and broad group of people, patterns begin to emerge on a large scale. By playing with such large numbers, we can ensure that there will be at least some validity to the shared content. Sub-sets of smaller communities branch out from the overall online community, and the key is to find these communities of like-minded people. By utilizing the "tagging" system and searching for relevant keywords, you can cut right to the topics that interest you and bypass all the extraneous content.
A logical extension of this is the potential use of social bookmarking in the clearly-defined worlds of academia and the professional workplace. By nature, these groups have common interests and benefit from the collective sharing of information. Social bookmarking allows them to organize and break down the information on the Internet into relevant "micro-content" that pertains to their particular area of study or work. This can be a very effective way to organize the massive amount of content on the Internet to make it more easily searchable and manageable.
Tuesday, October 13, 2009
Web 2.0 - Powered by Collective Intelligence
From a broad conceptual standpoint, I look at the beginning of the Web 2.0 era as when the Internet became "self-aware" and started to take advantage of its unique characteristics as a medium unlike anything before. The key focus became not in finding new ways to "create" content but rather new ways to "consume" content. This manifested itself through an emphasis on website interactivity and user contributions. An important realization was that the Internet's greatest asset was not the new communication tools it introduced, but rather the fact that the average person now had access to these same communication tools that had normally been reserved for a select few media professionals. Websites like YouTube, Facebook and Wikipedia, which rely heavily on user-generated content, established themselves as relevant social forces. Social networking took off, and people began to create an entirely new "online" persona for themselves that seemed to exist independently from their actual self. Basically, Web 2.0 replaced passive participation of online content with active participation.
In his prescient blog on the issue, Tim O'Reilly mapped out what he saw as 8 defining characteristics of Web 2.0. One of the characteristics he mentions is "Harnessing Collective Intelligence." As he explained, "Hyperlinking is the foundation of the web. As users add new content, and new sites, it is bound in to the structure of the web by other users discovering the content and linking to it." Taking a look at the site Metacritic.com, we can see this aspect of Web 2.0 in action.
Metacritic is a collection of critical reviews about various forms of entertainment media, such as movies, music, TV and videogames. The site provides direct links to the original reviews and also formulates a "Metascore" based on the average review. This Metascore is a great way for the user to instantly get a sense of the general critical consensus, without having to search for all the information themselves. This is illustrated in this page for a new album by the band The Flaming Lips:
As you can see, the Metascore is prominently displayed, with a corresponding description of "Universal Acclaim" to further summarize the information and make it easily digestible for the user. All of the relevant album information is listed, along with a short summary. For those who want to read the actual reviews themselves, a short excerpt is provided on the page with a link to the full article:
Along with these formal reviews, there is also room for audience input and interaction. A separate User Score is listed underneath the Metascore, and user-submitted reviews are displayed along the sides and bottom of the website. There is also an area for discussion forums on the separate entertainment topics. Here we see an example of the User Reviews displayed on the right alongside the other, more formal content:
This audience participation and user-submitted content is a key feature of Web 2.0 and reflects the sense of the Web as an online community and social portal. According to Daniel Nations of About.com, "Metacritic has all you want in Web 2.0 site with both user reviews and expert reviews from around the web."
Like many Web 2.0 websites, Metacritic doesn't actually create its own content but rather organizes and presents it in a simple, user-friendly fashion. It builds upon the infrastructure of information that was available in the old media days and provides a service that is unique to the Internet age. As stated by Metacritic co-founder Marc Doyle in this interview:
"Before the rise of the world wide web, consumers were at the mercy of their local critics for advice about which movies to see, what games to buy, etc. Furthermore, the influence of advertising campaigns and the emphasis on fawning quotations from obscure critics that nobody had ever heard of in newspaper/magazine ads was huge. Bad movies and games could be thrust on consumers without a great deal of education to rebut the messages from PR companies or the potential biases of individual critics. Metacritic's mission is to bring together the most professional, skilled and respected critics in each section of our site (movies, games, music, and TV) to provide our users with the most reliable indicators of quality upon which they can base their purchasing decisions. Again, this type of service would not have been possible before the web was developed." (Emphasis added)
This quote perfectly articulates one of the key aspects of Web 2.0--the opening of and democratization of media, so that it is no longer only in the hands of a select few. This is an extraordinarily powerful development that has had a profound effect on our culture and society. Metacritic serves as a great example of this collective sharing of information and intelligence that has permeated the Web 2.0 era.
It is also interesting to note that there is growing talk of a Web 3.0 and speculation as to what that might entail. However, as O'Reilly points out, Web 2.0 came about as a result of the dot-com bust, so for there to be a Web 3.0 there would need to be a "serious discontinuity from the previous generation of technology." Even so, some of the ideas as to what Web 3.0 will be include "web without browser" and "the breaking of the screen/keyboard paradigm." These are certainly interesting and exciting concepts, but no matter what the next generation of the Web experience turns out to be, it will no doubt be heavily powered by the collective force of the end user.
Wednesday, October 7, 2009
History of the MP3
Wednesday, September 30, 2009
Calibri: The New Default
Typically, serif fonts are considered better than sans-serif fonts for reading long lines of text, making Microsoft's choice of Calibri all the more interesting, particularly when it comes to word processing. Perhaps the reason for this is that sans serif fonts are also considered better for on-screen reading. This would be yet another indication of how technology is changing the tools we use to communicate; clearly, Microsoft realizes that the majority of reading is now done on the computer as opposed to in print.
Being that Calibri will become a ubiquitous font now that it's the default font for Microsoft Office, it is particularly appropriate to conduct an analysis of this typeface. In Kathleen Yoshida's article Avoiding Typeface Terrors, she points out three general characteristics of typefaces that are useful to consider. One is legibility, which refers to the ease of which the reader can identify the individual letters. She outlines a simple test to measure this, which is illustrated below:
In real life, this would be comparable to placing a piece of paper over the bottom half of the letters. As you can see, the words are still pretty readable; however, there could be some confusion with the "y," "n" and "b" being mistaken for a "v," "p" and "h" respectively. Overall, though, Calibri is an adequately legible font.
The second aspect of typefaces mentioned by Yoshida is readability. Readability differs from legibility in that it is a broader consideration; it focuses on how easily a line of text can be read. This depends on many factors, one of which is x-height. X-height refers to the distance between the baseline to the top of the letter; basically, everything above the descenders and below the ascenders. It turns out that Calibri has a fairly small x-height when compared to other common sans-serif fonts. Below is a comparison of Calibri next to Arial next to Verdana, all at 72 point size:
Calibri is obviously smaller than the other two fonts, and this has an effect on another aspect of readability--white space. Because Calibri has a small x-height, the space between separate lines of text is larger than with fonts with larger x-heights. This can result in too much white space, which reduces readability. Thus, when using Calibri, the space between lines of text (or leading) should be reduced.
Another factor that influences readability are variations such as italics, bold and underline. According to Ann Van Wagener in The Next Big Thing in Online Type, "Calibri set in regular, bold, or italic is a pleasure to read." As seen below, the typeface variations for Calibri are straightforward and readable:
Personality is the last feature mentioned by Yoshida, and this one is much more subjective than the other two. The main features that distinguish a typeface's personality are the presence or absence of serifs and its stroke weight. Calibri has a fairly light stroke weight, which makes it pleasant to read. According to Van Wagener, Calibri has a very "warm" and "friendly" personality. She attributes this to the "soft rounded corners," which create a "smooth reading experience." Another unique characteristic of Calibri is that it is considered suitable for both smaller, body text sizes as well as larger headline sizes. This versatility is perhaps another reason why Microsoft chose it as the new default font for its latest Office suite of programs.
Wednesday, September 23, 2009
Tightrope Walkers and Talking Pandas: An Analysis of Website Audiences
"Kung Fu Panda," an animated feature with talking animal characters, is clearly a movie marketed to kids and families. "Man on Wire," a thoughtful documentary about a tightrope walker that walked between the Twin Towers, has a much more serious subject matter and is undoubtedly aimed at an older crowd. The difference in intended audience is clear from a simple cursory glance of each website's home page:
The simple black-dominated color scheme for the "Man on Wire" website conveys a weighty and serious tone, while the eye-grabbing orange and yellow of the "Kung-Fu Panda" site is light and cartoonish. The font text for "Man on Wire" is small and completely ordinary, while for "Kung-Fu Panda," it's large and colorful. While both contain advertisements for the DVD, they do so in a very different manner. The advertisement for the "Man on Wire" DVD is small, simple and to the point. In the larger context of the website, it almost blends into the background. The "Kung-Fu Panda" DVD advertisment seems as if it's jumping out of the page. It's fairly large and filled with exclamation points and other attention-grabbing elements. All of this can be seen by comparing the two separate images:
To further explore this point, the website for "Kung-Fu Panda" is really intended as an interactive user experience. To actually enter the site, you have to first watch an action-packed intro that introduces the main characters of the movie and further advertises the DVD. When you get to the main page, the screen moves around almost as if you're playing a video game, and you can click on the different characters to get more info, see a gallery, or download wallpaper, screensavers and other visual content. Music and sound effects are played as you navigate around, and the whole experience is visually stimulating to the end user. The website enhances the movie itself and is an entirely new entertainment product in its own right; it adds to the story and to the internal mythology of the characters. Looking at the screenshot below shows the kind of supplemental storytelling employed:
Analyzing the intended audience of this website reveals just how technologically adept today's youth are. To navigate the site effectively, it is necessary that the user have fairly advanced computer and internet navigation skills. Clearly, the designers assumed their young audience would have these skills. In addition, the website contains a tremendous amount of information for the audience to absorb and process. This kind of information overload is commonplace among this generation of kids that have grown up in the Information Age and are used to having the boundless knowledge of the Internet at their fingertips.
In contrast, the website for "Man on Wire" is intended for an entirely different audience and is designed accordingly. As opposed to being an active, entertaining learning experience, the website is fairly passive. Its main goal is to simply provide the audience with relevant information about the movie. There is a link to the Wikipedia page of Philippe Petit, the man whom the documentary is about. An unobtrusive trailer is embedded on the home page, with quotes from critical reviews slowly alternating over the top. There is even a separate tab for a list of other quotes about the movie:
Clearly, the designers of the site realize that this information is what would most interest the audience and make them likely to see the movie. These external movie reviews are noticeably absent from the "Kung-Fu Panda" website, as the designers assumed that the younger audience would probably not care about this type of information.
Along with the simple, black color scheme, a bluish tint gives the "Man on Wire" website a feeling of being dated, which is appropriate given the movie's use of original videotape from the events depicted. As opposed to the over-the-top qualities of "Kung Fu Panda," the website has a very natural and real feel, and there is no external music or sound effects. It focuses on the movie itself and communicates mostly through verbal means, using simple, text-based information. In general, it attempts to provide substantial information to its more sophisticated audience and do so unobtrusively. In contrast, the "Kung-Fu Panda" website is dominated by visual forms of communication and employs the use of stimulating colors and images. Its goals is to hold the attention of its young audience and to enhance the experience of watching the original movie.
By analyzing these two websites, we were able to see how a difference in intended audiences can result in a difference in web designs. Both sites seem to take their audience into consideration and are able to communicate and connect with their audience using the appropriate tools and information. This is no doubt an important skill to master if one hopes to use the Internet as an effective communication tool.
Tuesday, September 15, 2009
Being and Nothingness
The video itself seems simple enough. At first, we are presented with a still, female body standing completing erect. Parts of her outline are incomplete, yet the form is still implied. There is not much depth, but a light shading gives the form some volume. As the video plays, black text begins to stream out of her mouth and cover up her body. We hear a "buzzing" of human voices attempting to pronounce the letters of the text, resulting in an unintelligible and disconcerting mumble. Eventually, the black text completely envelopes the woman's body, and beneath her feet, the text spells out an expression in French:
"L'etre Et Le Neant", which translates to "Being and Nothingness," serves as the title to a classic essay by Jean-Paul Sartre. A little research on Wikipedia reveals that, in the essay, Sartre attempts to define consciousness as an "act of negation" and a "transcendence of the given world." Looking back at the video, it becomes apparent that many of the visual elements serve to illuminate and enhance Sartre's thought-provoking concept.
The main visual theme employed in the video is that of creating tension through contrasting elements. The simple black and white color scheme conveys the sense of two opposing forces. The outline of the body is a thin, quivering line, yet the black text becomes a solid fill. The body is symmetrical and organic, yet the text is geometrically shaped and moves in an asymmetrical pattern. The shape of the figure remains flat and without much depth, yet it remains fixed in the foreground because of the volume created from the shading and from the slight quivering of the outline. There is also a interesting dynamic created in the overall use of space, with the "positive" object being surrounded by the "negative" empty space. All of these tension-filled elements seem to fit in with Sartre's theme of "the impotence of physical causality over human beings."
The visual dominance of the black text is shown in a literal sense by its complete enveloping of the body. However, what's interesting is that it's not entirely clear as to whether or not the body is becoming something or nothing. Is the black text negating the body, or is it merely turning it into a different form of being? These questions all relate to Sartre's theme of the relationship between physical reality and the human consciousness.
One of the most captivating features of the video is the rhythm created between the vibrating body, the moving text, and the buzzing sound of the human voices. This forces our eyes to follow the stream of text as it pours out of the mouth into the body, and the repetition of the pattern holds our attention throughout. The mumbling voices create and maintain a constant tension, which is eventually released at the end when we hear a man with a very deep voice say "L'etre Et Le Neant," along with it being spelled out by the text. This serves as a pronouncement, as if what we just saw was an actual visual representation of the dynamic between "Being" and "Nothingness."
Though it first appeared to be pretty straightforward, upon further analysis, the video revealed itself to have enormous depth in both form and content. It was particularly amazing how it was able to use some rather simple visual elements in expanding and building upon a rather complex idea. This really illustrates the power of visual design as a communication tool, a tool which becomes ever more useful in this increasingly image-dominated society.
Wednesday, September 9, 2009
Corporate blogging in the music industry
While it's a step in the right direction, it certainly speaks volumes to the slowness of the industry in adapting to and utilizing new technologies in general. It does, however, gives EMI a giant head start in the field. As they state in the About section, they are "the only major label with this level of openness about who we are and what we do." This will no doubt help them differentiate themselves from their major label brethren and perhaps project a more positive and "hip" corporate image. They go on to state, "We hope you respond to that with openness of your own." While it's refreshing to see that level of candor displayed, it certainly underlines their intention of using the blog as a marketing tool in which they can interact with fans and attempt to sell and market their catalog.
The most notable and striking thing about The In Sound From Way Out is definitely the use of visual elements. From the layout, to the color scheme to the abundance of pictures and videos, it's clear that the blog is intended to function as a user-oriented interactive experience. The end goal seems to be to promote the EMI brand and catalog. It emits a surprisingly informal tone that contributes to the desire of projecting a more open and inviting corporate image, rather than being thought of as stuffy and uptight as most major labels are.
In terms of the blog entries themselves, all of them contain visual content such as pictures and embedded videos or have links for the user to stream or download MP3s. Because of the abundance of peripheral content, the entries seem to vary quite a bit in length. The actual text is usually only a few lines or so, though some can be a few paragraphs. The frequency of posts is a bit puzzling, as there only seems to be a few each month and they all seem to fall around the same time. The blog clearly encourages audience interaction by having a comments box and "share" tool at the end of each post, though only a handful of entries actually had reader comments.
While The In Sound From Way Out (or TISFWO as I like to call it) is the one and only blog run by a major label, it seems that just about ever indie record label out there employs this communication tool. This certainly makes sense, as indies have traditionally been ahead of the majors in terms of openness and innovation. One indie blog I found to be particularly interesting was the Matablog by Matador Records, one of the biggest and most successful indie labels.
The Matablog takes on a much more personal and conversational tone than TISFWO, and some of the bloggers seem to speak directly to the readers as they would to a regular friend. They frequently use the first person "I" when writing, as if speaking only for themselves, while the bloggers on TISFWO almost always used "we," as if representing the company as a whole. This definitely illustrates the difference between the bottom line, business-oriented mentality of the majors and the more independent and maverick nature of the indies.
As with TISFWO, the Matablog seems to be intended for the fans and consumers of Matador Records, however, they employ less clear cut marketing and sales efforts. The intent of most of the posts seems to be more informational than anything else; a lot of them are simply updates about current show and touring information. The entries are also a bit longer, usually a few paragraphs, and are posted much more frequently.
This is not to say that the Matablog is not used as a marketing tool as well, as there are still plenty of links to MP3s and ways to order and pay for music. Visually, it's not quite as busy as TISFWO, though it still has a lot of going on; there are a ton of pictures and a some embedded videos too. As with TISFWO, comments and reader participation is encouraged, with a link at the end of each post. Overall, the feel of the blog seems to project the image and aesthetic you might expect from an indie label: laid back, honest, and not necessarily obsessed with selling their product down your throat.
Clearly, blogging is an important communication tool that can be utilized productively in the corporate world. It offers a new outlet for companies to interact directly with their consumers and to further market their products. While the independent entities of the music industry seem to have embraced this new technology, the major label behemoths seem much less interested in creating a blogging experience for their consumer base. Hopefully, they'll soon follow EMI's lead and not underestimate this technology the same way they underestimated the rise of the Internet and the transformative effect it would have on their industry.
Saturday, September 5, 2009
Mission Statement
When appropriate, consideration will be given towards the role of music in this ever-changing world. Perhaps no industry has been as affected by the rise of the internet and received as much publicity and attention (mostly negative) as that of the music industry. From the advent of the MP3, to digital streaming and downloading, technology has forced the business of selling music to re-invent itself and evolve more rapidly than anyone could have foreseen. This is not necessarily a bad thing, as it has forced progress and change on an business model that was growing stale and a little too content with the status quo. As one of the most ubiquitous and universal forms of communication, music should evolve with society and technology. This forum will hopefully function as a "sounding board" for ideas and issues pertaining to new forms of "technical" communication, including how new technologies might affect the function of music in the digital age.